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UP Graphic Arts In Literature Forum Index -> Interactive Virtual Exercises for Fun and Pleasure -> two words: ARKHAM ASYLUM

 
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exsanguinatrix
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Joined: 01 Dec 2008
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Fri Jan 30, 2009 4:41 pm
PostPost subject: two words: ARKHAM ASYLUM Reply with quote

My careless whisper god, this trailer.



Story by Paul Dini. Kevin Conroy voicing Bats, Mark Hamil voicing the Joker. Can this game get any more perfect?

From Wiki:

The game will have a more closed gameplay atmosphere, similar to Chronicles of Riddick: Escape from Butcher Bay. Paul Dini's story is a style reminiscent of the depth and twists of Bioshock. Gameplay places just as much focus on Batman's role as a detective as his combat prowess. Most of the game is played through an over-the-shoulder, third person perspective, similar to that of Resident Evil 4. It has been hinted that certain villains might be playable at some point in the game although this may be as an unlockable element after completing the game. Arkham was chosen as a location because of its limitations including the fact that it's located on an island. Arkham will be a persistent location that the player will be able to freely roam, including an area that serves as Batman's secret on-site Bat Cave.

Combat--

Some boss battles are focused on combat while others will focus on gadgets. Combat description features Batman perched on a high ledge in a wide open room as he watches some of the Joker's thugs rifle through drawers. Batman switches to investigation mode using a blue tinted visor that among other things lets Batman see his enemies through walls and identifies things like guns and knives. One thug is carrying a machine gun, so Batman jumps off the ledge, spreads his cape, and stuns him. He then swipes his cape to stun his other enemies and engages them in combat. Combat is accomplished using only three buttons: Attack, Stun and Takedown.

During battle, a combo multiplier at the top of the screen will increase with every strike. Once the combo expires, a colony of bats will swirl around Batman and then contribute to an experience bar on the left side of the screen. In an RPG-like skill tree system players will be able to distribute points where they prefer. Gadgets are revealed by collecting items in secret rooms. The player will need gadgets to survive against certain enemies. There are sections that involve stealth, although the developers state that they prefer to call them "Predatory" gameplay sections, as stealth tends to imply weakness. Batman can create distractions with bodies and victims' yells, and then stalk the guards as they go to inspect. The realism of combat is extremely well made with the physics to be realistic.


Detective--
The developers have come up with a CSI style for forensic puzzles because Batman will always have the very latest gadgets. Investigative mode is the centerpiece in Batman's arsenal. The visor can highlight points of interest and scan items into your database



blah, blah....


This is what gets me though-- "Barbara Gordon/ Oracle: A radio contact for Batman throughout the game."

Christ. It's Batman/ Metal Gear/ Splinter Cell. Plus you basically get Zur-en-ahr without Morrisonspeak.

Problem (for me at least). It's going to be out on Xbox, PS3, and PC. Mad
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Job McBadass
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Fri Jan 30, 2009 7:49 pm
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exsanguinatrix wrote:
Story by Paul Dini. Kevin Conroy voicing Bats, Mark Hamil voicing the Joker.


Sold. I will drool over the shoulders of my friends with eksbawkses while they play.

Unlockable villains you say? Hmmm. Playing as Mr. Freeze would be pretty cool.
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Ruled by a Cat
Likes little girls with clover hair


Joined: 02 Dec 2008
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Fri Jan 30, 2009 7:55 pm
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Looks pretty awesome...

Job McBadass wrote:
Playing as Mr. Freeze would be pretty cool.


...
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that and the game
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Sir Pepoy Josepito
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Wed Feb 11, 2009 3:46 am
PostPost subject: Re: two words: ARKHAM ASYLUM Reply with quote

exsanguinatrix wrote:
Problem (for me at least). It's going to be out on Xbox, PS3, and PC. Mad


time to start saving up for a new video card
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Sir Pepoy Josepito
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Fri Mar 13, 2009 11:03 pm
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Joker on the loose

Invisible Predator
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Job McBadass
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Mon Jun 29, 2009 11:19 am
PostPost subject: Reply with quote

An actual gameplay trailer with incomprehensible narration from a disembodied voice. The game and all its voices are still in English, though.

Awesome your poetry:
-Some sort of x-ray vision Batman uses to incapacitate opponents, while inflicting as much damage as possible.
-Quick succession of strobes emulating night vision.
-Creative use of environment (i.e. handrails).
-Brazilian jujitsu.
-Fluid transition from the combat to stealth.
-Dynamic battle entrances.
-Practical Snyder slo-mo occuring in short bursts to better administer counterattacks.
-Variation bonuses which encourage players to think up of creative ways to break your opponents' arm and legs. The repetition in the video is due to the failings of the Polish(?) player as a gamer and a human being. Seriously, he plays Batman like he's goddamn Mario.
-The Asylum proper itself is HUGE, boasting of sewer and airduct sprawls and baroque architecture.
-Majestic cape physics.
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exsanguinatrix
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Mon Jun 29, 2009 7:37 pm
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Quote:
Brazilian jujitsu


GOD. Does someone have this game yet??
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Sir Pepoy Josepito
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Sun Dec 13, 2009 4:34 pm
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sequel is confirmed
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exsanguinatrix
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Sun Dec 13, 2009 6:03 pm
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GOD. GOD. Creamed my panties over this. And since you plebians haven't finished the game, you DONT KNOW WHAT'S HAPPENING. I DO. MY GOD.

Two-face, Penguin, Blackmask, hopefully a Riddler I can beat into a pulp. This smells like No man's land to me.
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Sir Pepoy Josepito
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Mon Dec 14, 2009 1:33 am
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YOU KNOW WHO'LL BE KNOCKING AT YOUR GATE LATER
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