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UP Graphic Arts In Literature Forum Index -> Interactive Virtual Exercises for Fun and Pleasure -> SLEUTH: Noir

 
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Job McBadass
Douche (Retired)


Joined: 01 Dec 2008
Posts: 920
Location: In the Moment


Sat Jan 24, 2009 12:52 pm
PostPost subject: SLEUTH: Noir Reply with quote

Again, it's naturally in CAPS.

Sleuth is one of those probability generator games, where you simply eliminate the impossible. Yes, this is sequential deduction at its finest; Holmes would be proud.

The game is structured according to the zeitgeist the 1920s-1930s American turbulence era, where the government was quickly losing foothold and organized crime (and several other NGOs with semi-legal interests) was rampant and intoxicating. This was the age of Capone, of Spade, of Mississippi ginrunners and Chicago typewriters. The game bleeds with attitude and history and not to mention the muddy yellow-brown of a sepia photograph.

You are an amateur detective, with a corresponding mysterious past that you can flesh out via the character generator. You can be a hardy and street-smart cop, framed and disgraced for a botched case; a moonlighting dilettante seducing your way into upper echelons of society, discovering the decaying stabwounds behind closed doors; a forensic scientist driven away from the precinct because of your maverick but effective procedural. You can employ a variety of skills, from lockpicking, to sweet-talking; from research, to hypnotism; from intimidation, to handwriting analysis--all for the pursuit of truth. You can participate in frantic, globe-trotting treasure hunts, selling the artifacts to the highest bidder, or simply stash them away. You can be in the employ of the catholic church, a Chinese triad, a Mafia stand-in, a cabal of eco-terrorists; acquiring deep and powerful connections for that occasional amoral favor.

The possibilities are, quite simply put, staggering.

Now, normal cases are simply computer-generated probability exercises. Fairly restrictive, but without the necessary skills and the finesse you acquire from frequent playing, they're frustratingly difficult. Even simple information gathering will be an arduous task when people clam up after 2 questions as they progressively become less talkative, scaling with the proper difficulty. It gets pretty old when you have to restart just because you messed up a case. Then again, it's probably just me. Having a tarnished rep doesn't sit well with me at all.

There you go, try it out. The tutorial case is absolutely integral as it explains the objectives and how the game treats differing kinds of evidence. It also nets you easy XP.

Here's the link
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